Nvidia’s reported figures show a company whose fiscal-2025 revenue reached $130.497 billion, with Data Center accounting for $115.2 billion and Gaming contributing $11.4 billion. The comparisons below use Nvidia’s fiscal periods, which end in late January, plus the quarter ended April 27, 2025.
Key Nvidia Statistics
The most useful headline figures are:
- In fiscal 2025, Nvidia reported $130.497 billion in consolidated revenue worldwide.
- In fiscal 2025, Nvidia’s revenue increased 114% year over year for the consolidated company.
- In fiscal 2025, Nvidia recorded $72.880 billion in GAAP net income.
- In fiscal 2025, Nvidia’s GAAP gross margin was 75.0% for the consolidated company.
- In fiscal 2025, Nvidia’s Data Center revenue was $115.2 billion worldwide.
- In fiscal 2025, Nvidia’s Data Center revenue increased 142% year over year.
- In fiscal 2025, Nvidia’s Gaming revenue was $11.4 billion worldwide.
- In fiscal 2025, Nvidia’s Gaming revenue rose 9% year over year.
- In fiscal 2024, Nvidia’s Data Center revenue was $47.525 billion worldwide.
- In Q4 FY24, large cloud providers represented more than half of Nvidia’s Data Center revenue.
- In Q1 FY26, Nvidia reported $44.1 billion in total revenue for the quarter ended April 27, 2025.
- In Q1 FY26, Nvidia’s total revenue increased 69% year over year.
- In Q1 FY26, Nvidia reported $39.1 billion in Data Center revenue.
- In Q1 FY26, Nvidia recorded a $4.5 billion H20-related charge tied to excess inventory and purchase obligations.
- In Q1 FY26, Nvidia’s GAAP gross margin was 60.5%, including the H20-related charge.
- By May 2025, more than 2 million gamers had been attracted to RTX Remix, according to Nvidia.
- In May 2025, DLSS 4 was available in more than 125 games, according to Nvidia.
- Nvidia announced RTX 5070 and RTX 5060 desktop starting prices from $299 in May 2025.
Contents
- Key Nvidia Statistics
- Nvidia Revenue, Profit and Company Scale
- Nvidia Gaming Statistics and Quarterly Trends
- Nvidia Data Center and AI Revenue Statistics
- Nvidia Business Segment and Market Platform Data
- Nvidia Cash Flow, Liquidity and Operating Costs
- Nvidia Q1 FY26 Statistics and Product Adoption
Nvidia Revenue, Profit and Company Scale
Nvidia’s fiscal 2025 ended January 26, 2025. The official Form 10-K reported a sharp increase in both sales and profitability for the consolidated company.
| Fiscal-2025 measure | Reported figure | Definition |
|---|---|---|
| Revenue | $130.497 billion | GAAP consolidated revenue |
| Revenue growth | 114% | Year over year |
| Gross margin | 75.0% | GAAP |
| Operating expenses | $16.405 billion | GAAP |
| Operating income | $81.453 billion | GAAP |
| Net income | $72.880 billion | GAAP |
| Diluted EPS | $2.94 | After the 2024 ten-for-one split |
Source: NVIDIA Corporation Form 10-K for the fiscal year ended January 26, 2025.
Operating income increased 147% year over year, while net income increased 145% year over year. These are company-reported fiscal-year changes, not calendar-year growth rates.
Nvidia had approximately 842 registered shareholders on February 21, 2025. This shareholder-register count excludes shares held in street or nominee name, so it is not a count of all beneficial owners.
Nvidia Gaming Statistics and Quarterly Trends
Gaming is a market-platform revenue category, not a count of graphics cards shipped, gamers, installed devices or total GPU-market sales. Nvidia reported fiscal-2025 Gaming revenue of $11.4 billion, up 9% from fiscal 2024.
| Fiscal year | Gaming revenue | Measurement |
|---|---|---|
| Fiscal 2023, year ended January 29, 2023 | $9.067 billion | Company market-platform revenue |
| Fiscal 2024, year ended January 28, 2024 | $10.447 billion | Company market-platform revenue |
| Fiscal 2025, year ended January 26, 2025 | $11.4 billion | Company market-platform revenue; up 9% year over year |
Source: NVIDIA Corporation Form 10-K for the fiscal year ended January 26, 2025 and CFO Commentary on Fourth Quarter and Fiscal 2024 Results.
The quarterly trend shows how Gaming revenue moved within Nvidia’s fiscal-quarter definitions:
- Gaming revenue was $2.240 billion in Q1 FY24, $2.486 billion in Q2 FY24, $2.856 billion in Q3 FY24 and $2.865 billion in Q4 FY24.
- Earlier disclosed figures included $3.620 billion in Q1 FY23 and $1.574 billion in Q3 FY23.
- In the quarter ended April 27, 2025, Q1 FY26 Gaming revenue reached a record $3.8 billion, up 42% from a year earlier.
Source: NVIDIA Quarterly Revenue Trend and NVIDIA Announces Financial Results for First Quarter Fiscal 2026.
Nvidia said DLSS 4 was available in more than 125 games in its May 28, 2025 disclosure. That availability count is a company-reported supported-game count, not independent adoption or sales data.
Nvidia Data Center and AI Revenue Statistics
Data Center became the largest reported market platform by a wide margin. Nvidia’s fiscal-2025 Data Center revenue was $115.2 billion, compared with $47.525 billion in fiscal 2024 and $15.005 billion in fiscal 2023.
| Period | Data Center revenue | Reported change or context |
|---|---|---|
| Fiscal 2023 | $15.005 billion | Company market-platform revenue |
| Fiscal 2024 | $47.525 billion | Up 217% year over year |
| Fiscal 2025 | $115.2 billion | Up 142% year over year |
| Q1 FY24 | $4.284 billion | Fiscal-quarter revenue |
| Q4 FY24 | $18.404 billion | Up 409% year over year |
| Q1 FY26 | $39.1 billion | Up 73% year over year |
Source: NVIDIA Corporation Form 10-K for the fiscal year ended January 26, 2025, CFO Commentary on Fourth Quarter and Fiscal 2024 Results and NVIDIA Announces Financial Results for First Quarter Fiscal 2026.
In Q4 FY24, large cloud providers represented more than half of Nvidia’s Data Center revenue. “More than half” is a lower-bound threshold from Nvidia’s disclosure, not an exact customer-share percentage.
The figures describe Nvidia’s reported market-platform revenue. They do not establish independent AI adoption, market share, installed base or the total addressable market for AI computing.
Nvidia Business Segment and Market Platform Data
Nvidia also reports revenue through reportable segments and market platforms. The categories are not interchangeable, so fiscal-2024 segment figures should be read as segment revenue while the other figures below are market-platform revenue.
| Fiscal-2024 category | Revenue | Category type |
|---|---|---|
| Compute & Networking | $47.405 billion | Reportable segment |
| Graphics | $13.517 billion | Reportable segment |
| Professional Visualization | $1.553 billion | Market platform |
| Automotive | $1.091 billion | Market platform |
| OEM and Other | $306 million | Market platform |
Source: CFO Commentary on Fourth Quarter and Fiscal 2024 Results.
Total company revenue was $7.192 billion in Q1 FY24 and $22.103 billion in Q4 FY24. Those are consolidated fiscal-quarter figures and should not be added to the fiscal-year category values above.
By Q1 FY26, Professional Visualization revenue was $509 million, up 19% year over year, while Automotive revenue was $567 million, up 72% year over year. Nvidia reported these results for the quarter ended April 27, 2025.
Nvidia Cash Flow, Liquidity and Operating Costs
Nvidia’s fiscal-2024 financial position included substantial operating cash generation and liquidity. The following figures cover the fiscal year ended January 28, 2024, unless otherwise stated.
- GAAP gross margin was 72.7%, and GAAP operating expenses were $11.329 billion.
- Cash flow from operating activities was $28.1 billion, compared with $5.6 billion in fiscal 2023.
- Nvidia paid $6.5 billion in cash taxes in fiscal 2024; this is cash taxes paid, not tax expense.
- The GAAP effective tax rate was 12.0%.
- Cash, cash equivalents and marketable securities totaled $26.0 billion at fiscal year-end.
- Accounts receivable was $10.0 billion, with days sales outstanding of 41 days.
- Inventory was $5.3 billion, with days sales of inventory of 90 days.
Source: CFO Commentary on Fourth Quarter and Fiscal 2024 Results.
The cash-flow and liquidity measures describe Nvidia’s reported financial position at specific fiscal dates. They are not forecasts, valuation measures or direct measures of product demand.
Nvidia Q1 FY26 Statistics and Product Adoption
Q1 FY26 covered the quarter ended April 27, 2025. Nvidia reported $44.1 billion in GAAP total revenue, up 69% year over year, alongside $39.1 billion of Data Center revenue and $3.8 billion of Gaming revenue.
The quarter also illustrates why margin comparisons need their stated definitions. Nvidia recorded a $4.5 billion charge for H20 excess inventory and purchase obligations associated with new China export-license requirements; before those requirements, H20 product sales were $4.6 billion, and Nvidia said it could not ship an additional $2.5 billion of H20 revenue in the quarter.
| Q1 FY26 measure | Reported figure | Scope or qualification |
|---|---|---|
| Total revenue | $44.1 billion | GAAP; up 69% year over year |
| Data Center revenue | $39.1 billion | Up 73% year over year |
| Gaming revenue | $3.8 billion | Up 42% year over year |
| H20 charge | $4.5 billion | Excess inventory and purchase obligations |
| H20 sales before requirements | $4.6 billion | Company disclosure in China-market context |
| H20 revenue not shipped | $2.5 billion | Company estimate, not realized revenue |
| GAAP gross margin | 60.5% | Includes H20-related charge |
| Excluding H20 charge | 71.3% | Company-presented non-GAAP exclusion |
| GAAP diluted EPS | $0.76 | Quarterly GAAP EPS |
Source: NVIDIA Announces Financial Results for First Quarter Fiscal 2026.
Nvidia said more than 2 million gamers had been attracted to RTX Remix by May 2025. The figure is company-reported platform reach, not an independently audited count of active users.
In the same May 28, 2025 product announcement, Nvidia listed desktop RTX 5070 and RTX 5060 starting prices from $299 and laptop starting prices from $1,099. These are announced starting prices, not average transaction prices or realized sales.